P5

Research:

[A]treatment or proposal



Below we did three sections each idea. Research was first where we picked game and media which could show a gap in the market that we could fill. The second stage was creating a fleshing out the idea for the game. The last stage was comparison between the ideas and picking based on our research.

Reasoning:

The reason for what we created was based on the research below. For this we look as some game and decided that a game we could put on mobile and had simple controls would be in line with current trends. We also saw a popularity in space based media and decided that we could create a game with this in mind. The graphics in this were based on vectors and we wanted to make them simple to render so the most people could play the game. This is because our target audience are young and would have hand me down phones and computers. So as a result we made the game simple to play as well as simple graphicly.

Research and proposal for initial game ideas:


Final Proposal







b) competent production
schedule

Production Schedule












Week 5


Week 6


Week 7

1
2
3
1
2
3
1
Programmer

flow charts
Coding
Coding
Coding
Coding

Artist

Loading Screens
Start Screen and Options areas

Cut Scene assets and animation


Game Designer

Design values
Paper work
Paperwork
paperwork
core mechanic
in game sounds




Prototype







Week 8


Week 9


2
3
1
2
3
1
2
3









Main game UI

Planets & Ship assets


Astroids and colission animations

cutscene sound
soundtrack
sound script
attractor script
attractor script
torque script
addforce script
soundtrack script
Week 1-5 PREPRODUCTION
Week 5-10: PRODUCTION

Week 11: POLISHING

Friday 16th March: Publishing and distribution.

Budget



Total: 11 Weeks.(Counting based on starting date)

Budget
 PREPRODUCTION COSTS
Cost per week(£):
Wages
Designer
Artist

576 Based on average wage
194 Based on average wage
TOTAL: 770 per week
3650 for Phase
 MAIN PRODUCTION COSTS
Cost per week(£):
Wages
Programmer
Artist
Designer

584 Based on average wage
194 Based on average wage
576 Based on average wage
Software
Unity
Adobe Suite

N/A
10
Publishing
Itch.io

N/A (30% of game cost)
TOTAL 1364 per week
8184 for Phase

11834 TOTAL FOR PRODUCTION

c) gameplay with
associated visuals

Trail

Cutscene
Props and assets
Materials and assets
Planet and astroid
Star


 3D Models



UI Elements


Main options me

Background
Loading Menu Background

Background
(Stretched a lot to give warp effect)
Score system and death system:

d) target audience


e) relevant legal and/or
ethical issues


Ethical
Issue
Reasoning/ solving
A Man is the main character
This was done because of the title of the game is called get Tim home and this was done to have a pun in it as a result the main character is a guy and is not done due to any other reason.
Death is portrayed
This is reasonable as we will say that you lost not you died to avoid this issue

Legal
Issue
Reasoning/ solving
Sound track is not create by us
The music we picked in royalty free
Unity is not fully free software
We do not plan to publish the game, even if we did there would be no revenue source included, as there would not be adverts or purchasable 



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